Next Fest: Get on the Line

Shattered Void Online is in Steam Next Fest, from Monday, October 19 at 10 a.m. Pacific (1 p.m. Eastern, 6 p.m. UK, 7 p.m. Central Europe) until Monday, October 26. The demo is free and plays on the live servers, and everything you earn in it carries into the full game.

Our new trailer. Sound on. Or watch it on YouTube.

One war, three ways to fight it. Vanguard against Ironsworn, fought from the bridge of a warship, the deck of a boarded outpost and the command table. Pick your side on the main menu and queue. All three are in the demo.

CAPTAIN · Take the bridge

One warship, and she's yours. Five a side. Hold the sectors while your shields peel away, and never trust a quiet beacon. When the fight turns on the far side of the map, jump, and drop out of warp on top of it. Everyone sees the flash. Nobody has time to do anything about it. First side to eight hundred wins.

All six warships are yours from your first match. Park a Dreadnought in the middle of it and stay. Charge a Destroyer's railgun and wait for the shot. Keep the Dreadnought standing with a Frigate's repair beam. Send a Carrier's bombers where their line is thinnest. Cloak an Interceptor and take their carrier apart before anyone turns around. Or sow the lanes with a Minelayer's mines, leave them a turret, and own the ground.

Pick a captain and the fight comes in their voice: the sector you just lost, the ally going down, the drive coming online.

ASSAULT · No station falls from the outside

So you go in. Your pod latches onto the outpost's hull, the hatch blows, and five marines fight five on foot for the flags inside. Kick down doors up close as a Breacher. Bend the station's own power into the fight as a Fieldwright. Build machines that fight beside you as a Fabricator. Take it room by room.

COMMAND · Move the whole war

Five commanders a side, six star systems. Take worlds by holding them, and let the trade lanes pay. Build warships at your shipyards, launch them under your captains, and jump the fleet into the well where the fight is turning. Every ship you send fights the same battle a captain does. Win the race and The Spindle wakes. Whoever takes it ends the war.

Never sat at the table before? A guided training match walks you through it on a small map first.

Every match you fly moves the line

The war doesn't stop when the match does. Win, and the front moves your way, sector by sector, and it keeps moving while you sleep. Pledge to Vanguard or Ironsworn, climb its ranks, and check the war room to see where the line stands tonight.

Flown it before?

When the demo opened, you could only take the bridge. ASSAULT and COMMAND have joined the war since, and so has a sixth warship, the Minelayer. Your account is right where you left it.

Your fleet is one ship short

Bring your friends: one lobby code and you go into the queue together, on one side.

Play the free demo Wishlist the full game

If the war gets its hooks in you, wishlist the full game. For a small team it's the biggest help there is, and Steam will tell you the day it launches.

Streaming the fest? Our creator program is open to channels of any size, on any platform.

Found something broken, or something you love? Tell us in the Steam discussions. We read every post, and fest week is when your voice carries furthest.

See you on the line.

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